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	<title>Comments on: The Risks of Distraction</title>
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	<link>http://www.howwedrive.com/2010/04/29/the-risks-of-distraction/</link>
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		<title>By: ATC</title>
		<link>http://www.howwedrive.com/2010/04/29/the-risks-of-distraction/#comment-13276</link>
		<dc:creator>ATC</dc:creator>
		<pubDate>Fri, 14 May 2010 17:04:25 +0000</pubDate>
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		<description><![CDATA[I understand your premise on distraction but the example and particularly the following comment are a &quot;fail&quot; as the corrected NTSB report stated that the helicopter was not on RADAR and not visible to the Controller.

&quot; But the main point is that here was a highly trained professional, engaged in a personal call, which subsequently caused him to miss something that should have been on his radar, as it were — particularly as alarms were sounded. It’s likely his eyes were even on the vessels in question, as he realized, too late, however (owing to divided attention), he had to “straighten stuff out.”&quot;

As reference for my comments:

http://www.aviationtoday.com/regions/usa/NTSB-Revises-Hudson-Mid-Air-Assessment-NATCA-Off-Crash-Probe_34602.html

http://www.ntsb.gov/Speeches/hersman/daph090916.html]]></description>
		<content:encoded><![CDATA[<p>I understand your premise on distraction but the example and particularly the following comment are a &#8220;fail&#8221; as the corrected NTSB report stated that the helicopter was not on RADAR and not visible to the Controller.</p>
<p>&#8221; But the main point is that here was a highly trained professional, engaged in a personal call, which subsequently caused him to miss something that should have been on his radar, as it were — particularly as alarms were sounded. It’s likely his eyes were even on the vessels in question, as he realized, too late, however (owing to divided attention), he had to “straighten stuff out.”&#8221;</p>
<p>As reference for my comments:</p>
<p><a href="http://www.aviationtoday.com/regions/usa/NTSB-Revises-Hudson-Mid-Air-Assessment-NATCA-Off-Crash-Probe_34602.html" rel="nofollow">http://www.aviationtoday.com/regions/usa/NTSB-Revises-Hudson-Mid-Air-Assessment-NATCA-Off-Crash-Probe_34602.html</a></p>
<p><a href="http://www.ntsb.gov/Speeches/hersman/daph090916.html" rel="nofollow">http://www.ntsb.gov/Speeches/hersman/daph090916.html</a></p>
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		<title>By: Jason</title>
		<link>http://www.howwedrive.com/2010/04/29/the-risks-of-distraction/#comment-12993</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 05 May 2010 03:30:28 +0000</pubDate>
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		<description><![CDATA[Stacey - no I don&#039;t text and drive!  or text and ride for that matter...

I think any proponent of outlawing distracted driving could usefully employ computer simulations to show its effects.  Wobbly driving, poor reaction times and missed stop signs would all show up more strongly in a highly monitored virtual study than in the real world where near misses aren&#039;t counted!]]></description>
		<content:encoded><![CDATA[<p>Stacey &#8211; no I don&#8217;t text and drive!  or text and ride for that matter&#8230;</p>
<p>I think any proponent of outlawing distracted driving could usefully employ computer simulations to show its effects.  Wobbly driving, poor reaction times and missed stop signs would all show up more strongly in a highly monitored virtual study than in the real world where near misses aren&#8217;t counted!</p>
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		<title>By: stacey2545</title>
		<link>http://www.howwedrive.com/2010/04/29/the-risks-of-distraction/#comment-12867</link>
		<dc:creator>stacey2545</dc:creator>
		<pubDate>Fri, 30 Apr 2010 20:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.howwedrive.com/?p=1500#comment-12867</guid>
		<description><![CDATA[Jason, you&#039;ve now convinced me that even violent video games may have redeeming social value. ;)

I note, however, you didn&#039;t specify whether you applied that lesson to the real world.]]></description>
		<content:encoded><![CDATA[<p>Jason, you&#8217;ve now convinced me that even violent video games may have redeeming social value. <img src='http://www.howwedrive.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I note, however, you didn&#8217;t specify whether you applied that lesson to the real world.</p>
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		<title>By: Omri</title>
		<link>http://www.howwedrive.com/2010/04/29/the-risks-of-distraction/#comment-12855</link>
		<dc:creator>Omri</dc:creator>
		<pubDate>Fri, 30 Apr 2010 14:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.howwedrive.com/?p=1500#comment-12855</guid>
		<description><![CDATA[You know, that&#039;s an interesting way to demonstrate the issue, Jason.]]></description>
		<content:encoded><![CDATA[<p>You know, that&#8217;s an interesting way to demonstrate the issue, Jason.</p>
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		<title>By: Jason</title>
		<link>http://www.howwedrive.com/2010/04/29/the-risks-of-distraction/#comment-12848</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 30 Apr 2010 07:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.howwedrive.com/?p=1500#comment-12848</guid>
		<description><![CDATA[A nerdy confession:

I have been known to play online computer games.  The kind of &#039;first person shooter&#039; where you play against other real people from around the world, and navigate a complex 3d environment while looking out for hazards, and responding.  

I can vouch from experience that if i get a phone call in the middle of a game, I will spend the duration of that conversation dying repeatedly (In these real-time games, it&#039;s not possible to pause).  

I was very surprised to find that the part of the brain that processes visual and spatial relations is also the one that processes chit chat and making plans.  

Now if I get a phone call I navigate my character off into a dark corner and hide, rather than risk trying to multi-task...]]></description>
		<content:encoded><![CDATA[<p>A nerdy confession:</p>
<p>I have been known to play online computer games.  The kind of &#8216;first person shooter&#8217; where you play against other real people from around the world, and navigate a complex 3d environment while looking out for hazards, and responding.  </p>
<p>I can vouch from experience that if i get a phone call in the middle of a game, I will spend the duration of that conversation dying repeatedly (In these real-time games, it&#8217;s not possible to pause).  </p>
<p>I was very surprised to find that the part of the brain that processes visual and spatial relations is also the one that processes chit chat and making plans.  </p>
<p>Now if I get a phone call I navigate my character off into a dark corner and hide, rather than risk trying to multi-task&#8230;</p>
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		<title>By: Dan</title>
		<link>http://www.howwedrive.com/2010/04/29/the-risks-of-distraction/#comment-12844</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 30 Apr 2010 04:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.howwedrive.com/?p=1500#comment-12844</guid>
		<description><![CDATA[Hi Tom, I have another example of how distracting a cell phone can be.  If you have ever been in a hot air balloon or seen one fly they are notoriously slow moving but while our pilot was on his cell phone during a flight last year we hit a tree.  Now I know they like to tickle the tree tops as part of the flight but his red face told us that our suspicions were correct and we were about 15 to 20 feet lower than he would have liked.  I always look forward to your updates.
Regards, Dan]]></description>
		<content:encoded><![CDATA[<p>Hi Tom, I have another example of how distracting a cell phone can be.  If you have ever been in a hot air balloon or seen one fly they are notoriously slow moving but while our pilot was on his cell phone during a flight last year we hit a tree.  Now I know they like to tickle the tree tops as part of the flight but his red face told us that our suspicions were correct and we were about 15 to 20 feet lower than he would have liked.  I always look forward to your updates.<br />
Regards, Dan</p>
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